![]() The region tags that are reserved by the generator are 1, 2, 3, 4, 6, and 8. Regions are very important for telling the map where certain things should happen. - The event with the lowest id and this in it's name will get placed on all tiles in treasure rooms that have an ID of 3.This is useful for parallel processes and other such events. - Any events with this in their name will get placed in the very upper left hand corner of the map.There are 2 types of special events that can be placed on a map. The end result map should be something like this: The last 4 are the end points and follow the same pattern. The first 4, your start points follow the pattern up, right, down, left. The final 8 tiles are the start and end points. These are the “uncommon” tiles that only appear with a certain chance based on the random value set in config. The next 16 tiles follow the same pattern. The first 16 rooms are the standard rooms that will show up based on the random value you set in the config section. Every room must be the same size, but the size of the rooms and the size of the set is pretty much infinite. This creates a set of rooms that is 8 wide and 5 tall. Maps must be created with a total of 40 “rooms” that the dungeon selects to draw from. By default a buffer of one room is placed on each edge of the dungeon and includes empty rooms. width – The total allowed width of the dungeon in rooms.These paths can be any length between 1 and “length” rooms and will start from any existing room EXCEPT the start and end rooms. alts – The max number of treasure paths to create.Using a higher number will create a larger dungeon. length – The total length of the main path of the dungeon.The 4 arguments of the script call are meant to be numeric and are as follows. create_dungeon(length, alts, width, height)Īfter using this call, just transfer to a map tagged with “” and the random dungeon will be created.To use a random dungeon, simply use the following script call: To use this script, place it under “Materials” but above “Main”. This allows for more controllable dungeon design. It allows a random dungeon to be created from a number of rooms of any size and shape. ![]() This script is one I have wanted to do since I started working with VX.
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